These are some of the general research spaces that I am interested in working in moving forward:

  • social computing, social media, and online communities
  • social norms and governance online
  • participatory media and fan communities
  • technology law & policy (especially intellectual property, privacy, and website policies)
  • information and research ethics
  • gender, culture, and technology

If you are a current or prospective CU student who might be interested in working with me, please feel free to email and tell me about your interest in the above subject areas!


Public perceptions of research ethics. How “public” is public content, from the point of view of those who have shared it? What can we learn from social media users about privacy and content norms that can inform best practices around research? When there are controversies around research ethics, what factors contribute to the public’s concern? (Collaborations with Nicholas Proferes at University of Maryland and CU Comm PhD student Blake Hallinan)

Community-created rules in online communities. A large-scale analysis of subreddit rules, beginning with qualitative and quantitative characterization and moving into analysis of rule creation and enforcement.

Practices and interpretations around GIFs. How do we use GIFs to communicate? What is the impact of platform affordances on GIF use? How do we interpret them, and what kinds of communication challenges does this medium pose? (Lead PhD student researcher: Aaron Jiang) [Upcoming LBW at CHI2017]

Impact of DRM/copyright on technology use. A large-scale content analysis of DMCA anti-circumvention exemption proposals, asking: How is copyright law preventing people from using technology the ways they want to?

Ownership of shared social media. Who “owns” a group photo on Facebook? How do users’ perceptions of their rights compare with those conferred by technical architecture or by law/policy?  (Collaboration with InfoSci colleague Jed Brubaker)

Fandom, crowdsourcing, and accessibility. Exploring possibilities of accessible comic books for the visually impaired, using crowdsourced descriptions from comic book fans. (Collaboration with Shaun Kane in the Computer Science department) [Poster Paper]


Learning in fan communities. Analysis of interview data with (predominantly women) fan fiction writers about learning technical skills while participating in fandom. [Paper]

Fandom and social norms in design. Interview study of designers and users of a large, open-source fan fiction archive that was built to specifications of an existing community with existing social norms and values. Focus on principles of feminist HCI. [Paper]

Harassment policies for social media. An analysis of Terms of Service and other online policies that social media platforms use for governing harassing behavior. (Advising students at Georgia Tech) [Paper]

Content & privacy on Facebook. Qualitative+quantitative analysis of Facebook content, discerning whether there are substantive differences in content based on privacy settings. Large corpus of Facebook status updates gathered from Mechanical Turk. (Conducted as a collaboration with other social computing PhD students and faculty at Georgia Tech.) [Paper]

Copyright & online creative communities. My dissertation (“The Role of Copyright in Online Creative Communities: Law, Norms, and Policy”), incorporating research funded by the National Science Foundation, can be downloaded here. This work was featured in media outlets such as The New York Times, Engadget, and The Escapist.  [Paper 1, Paper 2, Paper 3]